Sunday, July 6th Meeting Recap

At the July 6th meeting, we had a large turnout with 10 people showing up to Quills Coffee including several new faces.

Game Dev Lou filling up Quills Coffee

Game Dev Lou filling up Quills Coffee

Martin Reimer showed us a recent build of his nostalgic arcade game Solomon’s Temple.

Nathan Fouts showed us a recent build of his weird pigs-in-space variety game Pig Eat Ball.

Daniel Smith showed off Java and C++ versions of his in-development bullet-hell shooter game.

Mattie Richards was working on upgrading her web site.

Dan, Martin, and Nathan checking out each other's games

Dan, Martin, and Nathan checking out each other’s games

Ben James showed us his digging/crafting/survival game called “100 Days”.

Barry Rowe was working on his infinite running game informally called Bubble Runner.

Alex Bezuska and I (Eric Lathrop) were polishing up some advertising code for our new game SyRUSH.

Alex & Ben chatting while Barry works

Alex & Ben chatting while Barry works

Rex Soriano was working on a concept for a new gladiator-themed top-down brawler.

Anthony Quisenberry was working out a way to fit more monitors on the small Quills tables.

Rex & Anthony

Rex & Anthony

Nathan mentioned that he was planning some sort of public game demonstration event in the fall when Pig Eat Ball ships. Nathan also mentioned that he was setting up some sort of mailing list to announce regional Kentuckiana game development related events.

Dinner with Lisa Brown & Nick Weihs of Insomniac games

Insomniac_Games_Logo

Lisa Brown, a Louisville native and Game Designer at Insomniac Games, along with Nick Weihs, Senior Gameplay Programmer at Insomniac Games, will be joining Game Dev Lou for dinner on July 10th at 7pm!

Come meet Lisa and Nick, ask them questions about working at Insomniac Games and what it’s like work in the AAA games industry. Also, feel free to bring your laptop and show off what you’ve been working on and get feedback.

Dinner will be at Zanzabar on July 10th at 7pm. Zanzabar is a restaurant, bar, and an arcade! Zanzabar is located at 2100 S Preston St, Louisville, KY 40217.

RunJumpDev Field Trip Recap

Yesterday we took a field trip to Lexington’s Awesome Inc for RunJumpDev‘s monthly meeting. We had dinner with some of the RunJumpDev members before the meeting and heard about their projects, like All Messed Up Games‘ literally on-rails shooter Railgun Express, and Leonard Wedderburn‘s mobile game T.H.E. N.A.F.

GameDevLou visiting RunJumpDev at Awesome Inc

GameDevLou visiting RunJumpDev at Awesome Inc

Michael Hartman of FrogDice spoke about his experience getting a game through the Greenlight process onto Steam. We learned a lot, and now getting onto Steam no longer seems out-of-reach impossible.

Michael Hartman speaking about his experience getting on Steam

Michael Hartman speaking about his experience getting on Steam

After the meeting a bunch of us walked to get ice cream.

Eating ice cream at Sav's Chill

Eating ice cream at Sav’s Chill

Roadtrip to RunJumpDev in Lexington

This Wed, 06-25-14 several of us from Game Dev Lou will be piling into a couple cars and heading down to Lexington, KY to visit Run Jump Dev for their monthly meeting.
Run Jump Dev is a game development community started in 2011, and we have met several of the members now online through game jams, at their booth at the Louisville Arcade Expo, and the recent Sigma Play game development conference in Bloomington, IN last month.
Wednesday, Michael Hartman from FrogDice will be talking about getting games on Steam. This is a great opportunity to learn from other developers who are traveling the same road we are on, but are further down the line. Especially for me, since getting a game on steam is a on my list of long-term goals for my game dev career.

I am looking forward to meeting more of the Run Jump Dev crew, and building the relationship with other great local indie dev communities. I hope to see you there!

If you would like to join us, the meeting is at 7pm at Awesome Inc.

We have a carpool leaving from the Kroger parking lot at 12611 Taylorsville Rd at 4:20pm. We’re meeting some of the RunJumpDev people for dinner at The Grey Goose at 5:30pm. Everyone is invited, and it’s also fine if you can’t make dinner and want to drive separate to the meeting at 7pm.

We have a discussion thread going on the google group, and that is the best place to coordinate if you want to join us.

Run Jump Dev Monthly Meeting – Steam

When
Wed, June 25, 7pm – 9pm
Where
Awesome Inc. (map)
Description
Michael Hartman from Frogdice will be talking about getting games on Steam.

Sunday, June 22nd Meeting Recap

At the June 22nd meeting Travis donated a Leap Motion controller to the group! Thanks Travis!

Barry and Mike trying the Leap Motion

Barry and Mike trying the Leap Motion

We also worked hard on our game projects.

Working hard on our games

Working hard on our games

We made plans for carpooling to Run Jump Dev’s meeting on Wednesday, June 25th. We will be meeting at the back of the Kroger parking lot at 12611 Taylorsville Rd at 4:20pm. This will let us arrive in Lexington at 5:30pm to have dinner at The Grey Goose before the meeting at 7:00pm.

Also, Alex showed off a new version of the Game Dev Lou logo that he’s working on:

The new Game Dev Lou logo

The new Game Dev Lou logo

He’s still working on a single-color version that’s suitable for printing. We hope to have a T-shirt & sticker order put together soon.

Alex and Travis talking about Unity

Alex and Travis talking about Unity

We discussed applying for a table at the Louisville Mini Maker Faire, and whether or not video games would be appropriate.

We also decided to reschedule our first “Game Development Fundamentals” workshop to Thursday, July 31st to avoid conflicts with LVL1′s move to a new building. We’ll make a separate announcement post soon.

The next meeting falls on the July 4th holiday weekend. Mike will be out of town, so he’s working on getting another LVL1 member to host us on the 6th. If that doesn’t work out, we’ll meet at Quills Coffee instead.

Sunday, June 8th Meeting Recap

Sunday, June 8th Meeting

At the May 25th meeting we:

  • worked on our games
  • introduced two new members (Sam & Kavon)
  • discussed our upcoming field trip to visit RunJumpDev’s monthly meeting on 6/25. RSVP on the mailing list thread so we can figure out how many cars we’ll need to take.
  • discussed our upcoming 6/26 game development fundamentals workshop where we’ll teach everyone how to implement jumping. The official announcement is written and will be posted shortly.
  • Mike was practicing drawing.
  • Barry and Sam were working on a new “catcher”-style game
  • Mattie was working on a 2d game in Unity
  • Alex, Anthony, Rex, and I were polishing up our Ludum Dare 29 game Mr. Fluffykin’s Great Sorting Adventure

Sunday, May 25th Meeting Recap

Working Hard

Working Hard

At the May 25th meeting we:

Discussing a possible workshop

Discussing a possible workshop

Sigma Play 2014

Three of us went to Bloomington for Sigma Play 2014. We learned a bunch, and got a bunch of really good ideas for the games we’re working on.

Richard Ludlow and Richard Gould from Hexany Audio gave a greate hands-on workshop on using Audacity to create wonderful game audio.

Audio Design: Production and Aesthetic

Audio Design: Production and Aesthetic

RunJumpDev gave a presentation about how to grow your local game development community.

RunJumpDev :Growing Your Local Game Development Community

RunJumpDev :Growing Your Local Game Development Community

Sarah “Intellagirl” Smith-Robbins presented on how to design and run an Alternate Reality Game (ARG).

Down the Rabbit Hole! – Alternate Reality Games

Down the Rabbit Hole! – Alternate Reality Games

Ron Meiners led a wonderful discussion on how to add social features to your game to increase engagement.

Making Games Social - Brainstorming Fun With People

Making Games Social – Brainstorming Fun With People

Eric Zimmerman gave the keynote describing his principles for being a game designer.

Being a Game Designer: 11 Principles for a Thoughtful Practice

Being a Game Designer: 11 Principles for a Thoughtful Practice

All in all, it was a very rewarding conference, and I’m really looking forward to next year!

Much learning!

Much learning!

Sunday May 11th Recap

We met up at LVL1 sunday as usual but with an added new face. Jeff Dehut showed up and introduced himself, he is working on a board game called Pocket Dungeon Quest. He showed us his prototype and explained the rules, and what was left in his game creation process; play testing! So Mike, Eric, and I (Alex) offered to try it out. I found it really fun, and after some refinements this could be a really great 2-4 player game.

The game is a dungeon crawler where you flip tiles to reveal the map, and move around the board taking turns. Each tile can reveal a monster you must fight, an item you can draw, gold, or any combination of those. I really loved the art style as you can see here.

Pocket Dungeon Quest explosivelimes

The objective right now is to uncover the whole map without losing any party members.

Jeff gave us (GameDevLou) his only physical copy, and said he could make more. I am glad he came and hope he continues to come and work though the process with us here as support.
This is what Game Dev Lou is all about, seeing what people are working on and being there for each-other through the game-making process.

The rest of us were all working on our own projects and made some progress, but just seeing what others are doing and getting to try out great local games is the best part of Game Dev Lou for me.

Join us next time, Sunday May 25th, the day after Sigma Play Game Developer’s Conference in Bloomington IN ( Sigma Play Website )

Jeff’s twitter handle is @explosivelimes
and you can find all of his work here http://explosivelimes.com